4D scanning is 3D scanning over time, where each frame consists of an OBJ model with textures. We typically scan at 60fps, which means that a single second of capture produces 60 individual OBJ models with textures! Some typical applications of 4D scanning include: FACS scanning – capture all the in-betweens Performance capture – replicate […]
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4D scanned at 60fps. After months of trial and error, here's our first test result of our brand new 4D capture system. This new system can capture up to 120fps with 4k texture - each frame is an obj model.
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Here’s the full video of the face rig demo. FACS scanned at Pixel Light Effects and rigged by Snappers.
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Thanks to everyone who visited our booth at SIGGRAPH 2018 in Vancouver! We hope you enjoyed the show and we look forward to seeing everyone next year!
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Scanning can be used for more than just visual effects – recently, we had the privilege to work on Douglas Coupland’s Vincent Van Gogh, a monumental statue based upon one of our scans. The final piece was installed at the Pinot Noir vineyard at Martin’s Lane Winery in the Okanagan Valley, British Columbia. The subject, [...]
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Blendshape 3D scans are a useful way to get accurate record of facial movements. With this information, you can rapidly produce a rig that has believable deformations, showcasing the specific subtleties of any given actor’s performance. This removes the need to rely on a potentially inaccurate manual interpretation. HOW IT WORKS Due to budget and timing constrains, getting [...]
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There’s many different methods for 3d scanning out there, going by many different names – laser, LIDAR, cyber-scanning, white light, structured light, and photogrammetry. How does photogrammetry work, and why do we think it’s the best? HOW IT WORKS To put it simply, photogrammetry scanning works by taking hundreds of photographs of a subject from [...]
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After months of development, and a couple top-secret projects, we’re rolling out the first prototype of our custom-built, cross-polarized capture rig to the general public! Designed to completely remove the specular component from the photographs, our new rig produces animation-ready textures. By eliminating the need to have an artist paint out the highlights, it allows us to deliver [...]
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Having high-quality photogrammetry scans of an actor is a huge advantage when it comes to producing digital doubles; using our detailed 3d models, perfectly aligned high resolution textures, and accurate blendshapes, it’s possible to push past the uncanny valley. However, scanning is useful for more than just faces. For detailed costumes, scanning at this level [...]
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For prop scanning, we offer two options: white-light scanning, and cross-polarized photogrammetry. Cross-polarized photogrammetry is a particularly good fit for assets requiring high-resolution textures. For example, when we had to scan this bust (by talented Vancouver artist Kyle Huculak), photogrammetry presented the best way to capture the detailed, hand-painted silicone. Since photogrammetry scans are camera based, the texture [...]
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